Saturday, 25 October 2014

start of animation

YAAAY!!!

we have started animating some of the shots :D

rough keys


colour test



3D Tower Shader tests

We have been playing around with flat shaders and toon outlines in maya to try and create a look for the 3D models to fit in with Natalie's style and the 2D animation. These are just early tests but have given us a good idea of what we can do with toon outlines. we will be looking into other techniques to see if we can achieve something better, but its a good starting point for us. 












characater design update

The dragon: Natalie wanted it to have a serpentine feel and felt that it should have a pattern on its forehead that hints towards a second pair of eyes, which is considered to be a scary element of monsters/creatures. 



She also wanted the dragon to be able to be cute at the end of the films so she has made the dragons eyes bigger and softer with the pupils round and large rather than the slits it has at the start. 


The Knight: Natalie has pushed the shapes of the knight further to make him more cartoony and funny.


The Damsel: She wanted the damsel to have an alternative feel and unique design. She didn't want the normal skinny big chested character so looked for alternative options. she decided on a more curvaceous character, who is a strong and beautiful.